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This game says it's completely "RNG" which if anyone knows out there RNG as they say is complete and utter Bologna.
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Tl dr The chance is less than 1 in 6 million and it would take over a decade to get one, so spend your crystals on unlimited nat5s instead! Now I ask you, would you rather have a single 30 speed rune, or every nat5 in the game multiple times along with a few shiny ld5s? Or if you want to spend them on the ld packs, that would get you around 46 ld5s. If you used all those crystals to buy mystical scrolls (arguably one of the worst ways to spend them) it would get you, on average, 1310 nat5s. It would cost almost 18 million crystals to buy enough energy for those runs. If all your runs take an average of 1 minute, it would take you almost 12 years of non-stop farming to get a single one. This means it takes an average of over 6 million runs for a single 30 speed rune. Just to compare, it is more than 250 times more likely to pull an ld5 from a wish (around 1/25000). This gives us a grand total of about 1/6283636. We just multiply all the probabilities together, since we need them to occur at the same time, so we have the chance of getting any rune at all, the chance that it is not slot 2, the chance that it is legendary, the chance that it has speed as a substat and finally, the chance that it rolls max speed every time (the chance of which is 1/256 for a quad roll and 1/243 that all 5 rolls are maxed). This gives us all we need to calculate how difficult it is to get a 30 speed rune.įor these calculations, I ignored slot 2 runes, since I would always hope to get 30 speed on literally any other slot, even if they would have some uses. Now we have an average chance of 44% over the 5 different slots we are looking at. Finally, assuming each substat is equally likely to appear, in slots 4,5,6 the probability of having speed as a substat is 40%, whereas for slots 1 and 3 it is 50%.
#Summoners war cheats reviews upgrade#
The question about the innate stats is easily resolved, since it makes no statistical difference what is rolled in that stat or if it even exists, since we can only upgrade the 4 main substats. Now, overall ther are 11 different stats which you can find on a rune, and one of which will be the main stat and will therefore not appear in the substats, so we have 10 remaining. Slot 1 and slot 3 runes have a special property, which makes it impossible to get def+/def% and atk+/atk% respectively, making it more likely to have speed as a substat.
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How about the different slots? All have about the same chance at 1/6Īnd how many runes does it take to get a legendary? The chance seems to be at 3%Īnd now, we will need to do some calculations to get the percantage chance of getting speed as a substat, since SWFARM does not differentiate between the different rarities when it summarizes the likelyhood of substats appearing.įirstly, we have some outliers. What is the chance to get a rune after a run? Around 75% Some of these questions are easily answered by looking at some SWFARM data. How likely is it, that the rune will have speed as a substat which is not innate? How likely is it to get a legendary rune assuming you get a rune at all? How likely is it to get any given slot of rune? How likely is it to get a rune from any given run? First, we will need some info (everything here revolves around the B12 drop-rates): I do not know how many people play around with statistics/probability around here, but I might as well go ahead and give it a shot. Have you ever wondered how hard it is to actually get a rune that has 30 speed without any grinds? I have, today, actually. The reason why you can't get any 30 speed runes and never will